May 26, 2015 This is my first tutorial on Game Maker. Today i'm explaining how to download it for Mac. Please Like, Comment and Subscribe for more videos like this one! If you do you will see tutorials on. You can download GameMaker: Studio 7.5.83 for Mac from our software library for free. The most popular version among the program users is 7.5. The file size of the latest downloadable installation package is 17 MB. The software is included in Games. YoYo Games launched GameMaker Studio 2 on macOS this week, bringing the popular multiplatform 2D game development engine to the Mac for the first time. To date, the GameMaker Studio family of. For more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. The next gm(48) will take place on Oct 20, 2018. Created by ClayPigeon a community for 10 years.
Installing GameMaker: Studio for personal use.
If your version of GameMaker: Studio has not been bought through Steam, you will need to run the program GMStudio-Installer.exe and follow the on-screen instructions to install. You are given the option to install the program anywhere you like but it is recommended that you follow the default suggestions given. Once installation is completed, in the Start menu you will find a new program group where you can start GameMaker: Studio.
NOTE: If you have bought GameMaker: Studio through Steam, the program should install automatically, giving you the option to create a start menu icon and a desktop icon. Either of these can then be used to run the program on your computer, or you can run it through the Steam Client window library page too. Basic Requirements
Any computer that is less than five years old should be able to run GameMaker: Studio without any problems, but here are the minimum specs for your PC to use the program, and then the necessary specs for each of the additional modules that you may have.
IMPORTANT: The required SDK and OS given for each platform may be different at the time of use due to changes made between updates to GameMaker. You can always find the latest requirements from the YoYo Games helpdesk here. WindowsGameMaker: Studio requires a reasonably modern PC running Windows XP, Vista, 7, or later. A DirectX 9 (or later) compatible graphics card with at least 32MB of memory is required for most created games. It requires a screen resolution of at least 1024x768 and 65536 (16-bit) colours (but preferably 32-bit true colour). Also a DirectX 9 compatible sound card, or integrated sound chip, is required. It is always recommended that you make sure you have the most recent drivers installed for your system. Additional Modules
The above modules are included as standard for all versions of GameMaker: Studio but the following modules are available only to those who have upgraded to the Professional version (more information on the different versions of GameMaker: Studio can be found here).
Mac OS XTo use the Mac OS X target module, you will need to have a Mac computer with an Intel chipset and running Mavericks (OSX 10.9) OS or above. You will also need to download and install Xcode for your version of the OS (minimum Xcode version 6). It's generally recommended that you use the latest OS X and the latest Xcode (you can find the version your Mac has by clicking on the 'Apple' logo in the top left and selecting the 'About this Mac' option from the drop down menu). Ubuntu (Linux)The Linux module is designed to be compatible with the Ubuntu operating system, and although it should work with other Linux systems, it is only guaranteed to work with the latest versions of this popular Linux OS. iOSThe GameMaker: Studio iOS module requires that you have a Mac computer (or at least access to one) and that it meets the minimum requirements for the MacOSX target module (see above) and you must be a registered Apple developer and have all certificates and licenses up to date. For more information on becoming a registered Apple Developer and how to get the necessary certificates, please visit the Apple Developer site here.Nearly all iOS devices are compatible with GameMaker: Studio Game Maker Mac Downloadincluding:
It also doesn't matter if you are testing on an iPhone or an iPad as all iOS project builds created by GameMaker: Studio are, as standard, universal apps. This means that they will run on both iPhone and iPad devices without problems.
Further information on setting up the iOS module can be found on the YoYo Games Helpdesk. Android and Amazon FireBefore actually starting to work with GameMaker: Studio and Android or Amazon Fire, it is worth noting that the devices that will play your game vary immensely in capability. The GameMaker: Studio runner will only work with Android 2.3(Gingerbread) and above (API Level 9 and above in the Android SDK), which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. It is also recommended that your device have a dedicated GPU with OpenGL version 1.1 or above. Devices without a GPU will still run your GameMaker: Studio projects, but expect them to have a severe drop in performance. The Amazon Fire target supports all Fire TV devices, the Fire Stick, and all Fire Tablets. HTML5The HTML5 export module requires only an HTML5 compliant browser. Note that although most modern browsers are capable of running HTML5 games, not all of them support the WebGL standard currently, so we recommend Chrome for testing as that shows all the features supported by the module. The YoYo Compiler (YYC)The YYC takes the normal GameMaker: Studio output and then compiles that into native code for the target platform, 'stripping out' unneeded functions and performing a host of other optimisation techniques to create a smaller and performance enhanced executable. This can increase your games performance by at least two or three times, especially on logic-heavy games, and gives an incredible overall boost to performance, ideal for those larger or CPU intensive games.Free Game Maker For MacThe YYC is really a number of separate modules, one for each available target, and will be made available to you when you get any supported target module. So if you have, for example, the iOS and Android modules, then you will see two new modules added to your target list apart from the standard ones - iOS (YYC) and Gamemaker MacrosAndroid (YYC). Should you get other modules at a later date, the YYC will update too and show an extra (YYC) module for that target platform.NOTE: The YYC is not available for the HTML5 target, nor any of those that are JavaScript (JS) based.
The requisites for the YYC target module will depend on the original target modules that you have and wish to use it with, as they will need to be set up correctly before the YYC will work correctly. You can find further information about this from the YoYo Games Knowledge Base as well as on the individual target module Global Game Settings pages detailed in this manual.
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For further information, advice and troubleshooting please consult the YoYo Games Knowledge Base where you will find detailed information of how to setup all platforms for use with GameMaker: Studio.
Next: Activation
© Copyright YoYo Games Ltd. 2018 All Rights ReservedHere we talk about how you can distribute your finished game.
With the information in the preceding sections of this manual you can begin to create your games, but when your game is finished you obviously want other people to play it. You can of course export a *.gmz file and let them use GameMaker: Studio to play it but this is normally not what you want! First of all, you don't want others to be able to change the game or get access to all your hard work, and secondly you also want people to play the game even if they do not have a copy of GameMaker: Studio. So you would like to create a stand-alone application or package of your game, or upload it as HTML5 to a site on the internet so that everyone can play it!
Creating Your Stand Alone Game
Creating stand-alone applications is very easy with GameMaker: Studio. First you have to choose the 'target' for the files to be made which means choosing whether you wish to create an *.exe for Windows, generate JavaScript and HTML for use in a browser, or create a package for one of the other target modules. Each of the individual targets has their own settings and you must ensure that they are correctly configured in the Global Game Settings and Preferences before you continue.
Once everything is correct, you then go into the File menu and select the item Create Executable or you can press the following button, found on the main IDE toolbar beside the Play and Debug buttons: Create Executable For Target Either option will open a save window where you can give the final name that you wish to use for your game file. Once you have done this, the necessary files will be generated so that you can distribute it as you wish. NOTE: Before doing a final build of your project for release, you should always clear the Asset Compiler Cache (using the green 'broom' icon at the top of the IDE) to ensure that all cached files are recreated and no stale files corrupt your final game. Target Platform Formats
Each target option saves to a platform specific format: Vlc player for mac filehippo.
Please note: What is the latest operating system for mac. GameMaker: Studio uses a C++ runner to create all final games and apps. Inbox mac os x. The previous GameMaker versions used Delphi, so this means that any game imported from previous versions may not work without certain changes.
For further information on how to compile a final game for your target platform, and for details on how to upload these to the various app stores available, please see the YoYo Knowledge Base. Distribution
Once you have created a stand-alone application or package for your game you can then give the file to other people or place it on your website to download. You can also upload these files to the different hosting services for individual distribution or to online stores (like Google Play, iTunes or the MS Store) for general distribution and retail.
Further information on these formats and file creation can be found on the YoYo Knowledge Base. You are free to distribute the games you create with GameMaker: Studio in any way you like, and this means that you can even sell them! Of course, this assumes that the sprites, images, and sounds you used to make it can be distributed or sold as well and that you have the legal rights to all assets. See the enclosed license agreement for more information on this (available on the Licences Tab). https://brownreader372.weebly.com/there-mac-app-timezone.html. Macos which apps are 32 bit. © Copyright YoYo Games Ltd. 2018 All Rights ReservedComments are closed.
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